Wasteland, as a result of their emptiness and lack of purpose reveal themselves to be nonconforming to social norms. They thus represent locations for freedom and are conducive to the imagination. From this observation is born a desire to undergo a life experience in a waste ground, turning this location into a kingdom, an open-air studio. It becomes a playground where one may celebrate materiality and physical experimentation, a territory where one may escape the virtual and technological world. Wanting to operate a return to a form of simplicity, the naive desire to undergo a kind of « tabula rasa » is not without recollecting a kind of rebellion.

Constructing in order to destroy – all of which is bound to physical and intuitive experiences, which is somewhat absurd, yet resolutely childlike. From this emptiness which waste grounds can evoke, they are in reality a reserve of shapes and impoverished materials. An economy of means which, when nourished by the virtue of a childlike naivety, allow us to envisage these materials as the essence of various games and constructions.
64 pages, 23×30cm
Offset printing
Silkscreen cover

Un peu comme voir dans la nuit - Leif Elggren + CD
Jérôme LeGlatin (avec Mel Crawford) - Le Crash
Lumières - Guillaume Chauchat
Strange Design - Ed. Jehanne Dautrey et Emanuele Quinz.
Dialogue de dessins 8 - Marcus Oakley, Roxane Lumeret, Zad Kokar
Trous gris - Michel Vachey
Turbo Decompress - Coll.
Choquer le monde à mort – Elles sont de sortie – Pascal Doury, Bruno Richard, Jonas Delaborde
Humoral Fortuities - Francesco Albano’s
Rois de la forêt - Alain Garlan
Mapping Bookbinding Poster- Simon Ruault
How Many - Nathalie Du Pasquier
Ludmilla Cerveny - Work
Pluie - Coll. - Lagon revue
L'atelier partagé avec Géraldine Trubert
ARBRES-TRONCS - Zoé van der Haegen
A l'origine - Anne-Émilie-Philippe
Close encounters of the hand and glove
Dans la Lune - Fanette Mellier
In the presence of being absent... Arrgh. - Stéphanie Leinhos 